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@@ -0,0 +1,141 @@
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using CommunityMapLocation.Config;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using UnityModManagerNet;
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namespace CommunityMapLocation.Api
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{
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public class ApiServer
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{
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public ApiServer(Settings settings, UnityModManager.ModEntry.ModLogger logger)
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{
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listener = new HttpListener();
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serializerOptions = new JsonSerializerOptions()
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{
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ReferenceHandler = ReferenceHandler.IgnoreCycles,
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IncludeFields = true,
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WriteIndented = true
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};
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this.settings = settings;
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this.logger = logger;
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}
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private readonly Settings settings;
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private readonly UnityModManager.ModEntry.ModLogger logger;
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private readonly HttpListener listener;
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private readonly JsonSerializerOptions serializerOptions;
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private readonly List<IEndpoint> endpoints = new List<IEndpoint>();
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public void AutoRegister(Assembly assembly = null)
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{
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if (assembly == null)
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{
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assembly = Assembly.GetExecutingAssembly();
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}
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foreach (var endpointType in assembly.ExportedTypes.Where(t => !t.IsInterface && !t.IsAbstract && typeof(IEndpoint).IsAssignableFrom(t)))
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{
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try
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{
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endpoints.Add((IEndpoint)Activator.CreateInstance(endpointType));
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}
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catch (Exception ex)
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{
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logger.Warning($"Could not register endpoint {endpointType.Name}: {ex}");
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}
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}
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}
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public void RegisterEndpoint(IEndpoint endpoint)
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{
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endpoints.Add(endpoint);
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}
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public void Start()
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{
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try
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{
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listener.Prefixes.Add($"http://localhost:{settings.Port}/");
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listener.Start();
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listener.BeginGetContext(HandleConnection, null);
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}
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catch (Exception ex)
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{
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logger.Warning(ex.ToString());
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Stop();
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}
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}
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private void HandleConnection(IAsyncResult ar)
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{
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try
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{
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var context = listener.EndGetContext(ar);
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listener.BeginGetContext(HandleConnection, listener);
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var request = context.Request;
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var response = context.Response;
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var matchedEndpoints = endpoints.Where(e => e.Matches(request.Url) &&
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(request.HttpMethod == "OPTIONS" || request.HttpMethod.Equals(e.HttpMethod.ToString(), StringComparison.OrdinalIgnoreCase)));
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if (!endpoints.Any())
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{
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response.StatusCode = (int)HttpStatusCode.NotFound;
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}
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else
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{
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var methods = matchedEndpoints.Select(e => e.HttpMethod).Distinct();
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response.AppendHeader("Access-Control-Allow-Origin", settings.RequestSourceType == RequestSourceType.All ? "*" : settings.RequestSource);
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if (request.HttpMethod == "OPTIONS")
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{
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response.AddHeader("Access-Control-Allow-Headers", "Content-Type, Accept, X-Requested-With");
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response.AddHeader("Access-Control-Allow-Methods", String.Join(", ", methods.Select(m => m.ToString().ToUpper())));
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response.AddHeader("Access-Control-Max-Age", "1728000");
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}
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else
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{
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var responseBody = matchedEndpoints.First().Handle(logger, request);
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var buffer = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(responseBody, serializerOptions));
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response.ContentLength64 = buffer.Length;
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response.OutputStream.Write(buffer, 0, buffer.Length);
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}
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}
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response.OutputStream.Close();
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}
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catch (HttpListenerException)
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{
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// HttpListener is stopping, swallow exception
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}
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}
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internal void Reload()
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{
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Stop();
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Start();
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}
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public void Stop()
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{
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listener.Stop();
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listener.Prefixes.Clear();
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}
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using System.Net;
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using System.Net.Http;
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using UnityModManagerNet;
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namespace CommunityMapLocation.Api
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{
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public abstract class Endpoint<T> : IEndpoint
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{
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public abstract HttpMethod HttpMethod { get; }
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public abstract string RoutePattern { get; }
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public bool Matches(Uri uri)
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{
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return String.Concat(uri.Segments).Equals(RoutePattern, StringComparison.OrdinalIgnoreCase);
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}
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public abstract T Handle(UnityModManager.ModEntry.ModLogger logger, HttpListenerRequest request);
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object IEndpoint.Handle(UnityModManager.ModEntry.ModLogger logger, HttpListenerRequest request)
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{
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return Handle(logger, request);
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}
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}
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}
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@@ -0,0 +1,15 @@
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using System;
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using System.Net;
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using System.Net.Http;
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using UnityModManagerNet;
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namespace CommunityMapLocation.Api
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{
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public interface IEndpoint
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{
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HttpMethod HttpMethod { get; }
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string RoutePattern { get; }
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bool Matches(Uri uri);
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object Handle(UnityModManager.ModEntry.ModLogger logger, HttpListenerRequest request);
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}
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}
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@@ -0,0 +1,40 @@
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using DV.HUD;
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using DV.OriginShift;
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using System.Net;
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using System.Net.Http;
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using UnityEngine;
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using UnityModManagerNet;
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namespace CommunityMapLocation.Api.Location
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{
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public class LocationEndpoint : Endpoint<LocationResponse>
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{
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public override HttpMethod HttpMethod => HttpMethod.Get;
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public override string RoutePattern => "/Location";
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public override LocationResponse Handle(UnityModManager.ModEntry.ModLogger logger, HttpListenerRequest request)
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{
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float angle;
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// If the player is in a loco, we want to get the heading of the loco instead of the play
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if (PlayerManager.Car?.IsLoco == true)
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{
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angle = PlayerManager.Car.transform.rotation.eulerAngles.y;
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// If the loco is in reverse, rotate the direction 180 degrees to match the direction of travel
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if (PlayerManager.Car.interior.GetComponentInChildren<InteriorControlsManager>().TryGetControl(InteriorControlsManager.ControlType.Reverser, out var control) &&
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control.controlImplBase.Value <= 0.25)
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{
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angle += 180;
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}
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}
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else
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{
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angle = PlayerManager.PlayerCamera.transform.rotation.eulerAngles.y;
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}
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return new LocationResponse(PlayerManager.PlayerTransform.AbsolutePosition(), angle * Mathf.PI / 180);
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}
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}
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}
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@@ -0,0 +1,21 @@
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using UnityEngine;
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namespace CommunityMapLocation.Api.Location
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{
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public class LocationResponse
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{
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public LocationResponse(Vector3 position, float rotation)
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{
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X = position.x;
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Y = position.y;
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Z = position.z;
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Rotation = rotation;
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}
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public float X { get; }
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public float Y { get; }
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public float Z { get; }
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public float Rotation { get; }
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}
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}
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0A8392E4-B2FA-4018-BD0C-DD6261F10699}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CommunityMapLocation</RootNamespace>
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<AssemblyName>CommunityMapLocation</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>lib\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>lib\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DV.Common">
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<HintPath>lib\DV.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DV.OriginShiftInfo">
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<HintPath>lib\DV.OriginShiftInfo.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DV.RailTrack">
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<HintPath>lib\DV.RailTrack.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DV.UserManagement">
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<HintPath>lib\DV.UserManagement.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DV.Utils">
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<HintPath>lib\DV.Utils.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>lib\UnityEngine.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
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||||
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.IMGUIModule">
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||||
<HintPath>lib\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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||||
<Reference Include="UnityEngine.InputLegacyModule">
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||||
<HintPath>lib\UnityEngine.InputLegacyModule.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="UnityEngine.UI">
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<HintPath>lib\UnityEngine.UI.dll</HintPath>
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||||
<Private>False</Private>
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||||
</Reference>
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<Reference Include="UnityModManager">
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||||
<HintPath>lib\UnityModManager.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="Api\ApiServer.cs" />
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<Compile Include="Api\Endpoint.cs" />
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<Compile Include="Api\IEndpoint.cs" />
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<Compile Include="Api\Location\LocationEndpoint.cs" />
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<Compile Include="Api\Location\LocationResponse.cs" />
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<Compile Include="Config\RequestSourceType.cs" />
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<Compile Include="Main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<Compile Include="Config\Settings.cs" />
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<None Include="Info.json">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Text.Json">
|
||||
<Version>9.0.6</Version>
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||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
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@@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36109.1 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommunityMapLocation", "CommunityMapLocation.csproj", "{0A8392E4-B2FA-4018-BD0C-DD6261F10699}"
|
||||
EndProject
|
||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0A8392E4-B2FA-4018-BD0C-DD6261F10699}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0A8392E4-B2FA-4018-BD0C-DD6261F10699}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0A8392E4-B2FA-4018-BD0C-DD6261F10699}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0A8392E4-B2FA-4018-BD0C-DD6261F10699}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {044646D0-2953-41CC-A775-C1C2BAECADCD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CommunityMapLocation.Config
|
||||
{
|
||||
public enum RequestSourceType
|
||||
{
|
||||
Specific,
|
||||
All
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
using UnityModManagerNet;
|
||||
|
||||
namespace CommunityMapLocation.Config
|
||||
{
|
||||
public class Settings : UnityModManager.ModSettings
|
||||
{
|
||||
public int Port { get; set; } = 9090;
|
||||
public RequestSourceType RequestSourceType { get; set; } = RequestSourceType.Specific;
|
||||
public string RequestSource { get; set; } = "https://pyronicampt.github.io";
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
GUILayout.BeginVertical(GUILayout.ExpandWidth(false));
|
||||
|
||||
GUILayout.Label("Listening Port:");
|
||||
Port = Int32.TryParse(GUILayout.TextField(Port.ToString()), out var port) ? port : Port;
|
||||
|
||||
GUILayout.Label("Allow connections from websites hosted anywhere, or a specific website?");
|
||||
|
||||
UnityModManager.UI.ToggleGroup((int)RequestSourceType, Enum.GetNames(typeof(RequestSourceType)), i => RequestSourceType = (RequestSourceType)i);
|
||||
|
||||
if (RequestSourceType == RequestSourceType.Specific)
|
||||
{
|
||||
GUILayout.Label("Website:");
|
||||
RequestSource = GUILayout.TextField(RequestSource);
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"Id":"CommunityMapLocation",
|
||||
"DisplayName":"Derail Valley Community Map Location",
|
||||
"Author":"TheEvilPenguin",
|
||||
"Version":"0.0.1",
|
||||
"ManagerVersion":"0.31.1.0",
|
||||
"EntryMethod":"CommunityMapLocation.Main.Load"
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
using CommunityMapLocation.Api;
|
||||
using CommunityMapLocation.Config;
|
||||
using UnityModManagerNet;
|
||||
|
||||
namespace CommunityMapLocation
|
||||
{
|
||||
[EnableReloading]
|
||||
public static class Main
|
||||
{
|
||||
public static Settings Settings { get; private set; }
|
||||
private static ApiServer apiServer;
|
||||
|
||||
static bool Load(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
Settings = Settings.Load<Settings>(modEntry);
|
||||
|
||||
apiServer = new ApiServer(Settings, modEntry.Logger);
|
||||
apiServer.AutoRegister();
|
||||
|
||||
modEntry.OnToggle = OnToggle;
|
||||
modEntry.OnGUI = OnGUI;
|
||||
modEntry.OnSaveGUI = OnSaveGUI;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool OnToggle(UnityModManager.ModEntry modEntry, bool value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
apiServer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
apiServer.Stop();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void OnGUI(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
Settings.Draw();
|
||||
}
|
||||
|
||||
static void OnSaveGUI(UnityModManager.ModEntry modEntry)
|
||||
{
|
||||
Settings.Save(modEntry);
|
||||
|
||||
apiServer.Reload();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("CommunityMapLocation")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("CommunityMapLocation")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2025")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("0a8392e4-b2fa-4018-bd0c-dd6261f10699")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
@@ -0,0 +1,36 @@
|
||||
Assuming Visual Studio Community:
|
||||
|
||||
1. Add the following to the `lib` folder from `[steam common dir]/Derail Valley/DerailValley_Data/Managed`:
|
||||
- `Assembly-CSharp.dll`
|
||||
- `BezierCurves.dll`
|
||||
- `DV.Common.dll`
|
||||
- `DV.OriginShiftInfo.dll`
|
||||
- `DV.RailTrack.dll`
|
||||
- `DV.UserManagement.dll`
|
||||
- `DV.Utils.dll`
|
||||
- `UnityEngine.dll`
|
||||
- `UnityEngine.UI.dll`
|
||||
- `UnityEngine.InputLegacyModule.dll`
|
||||
- `UnityEngine.IMGUIModule.dll`
|
||||
- `UnityEngine.CoreModule.dll`
|
||||
- `/UnityModManager/0Harmony.dll`
|
||||
- `/UnityModManager/UnityModManager.dll`
|
||||
|
||||
2. Build Solution
|
||||
3. Copy the following files from `bin/Debug/` to `Derail Valley/Mods/CommunityMapLocation`
|
||||
- `info.json`
|
||||
- `CommunityMapLocation.dll`
|
||||
- `Microsoft.Bcl.AsyncInterfaces.dll`
|
||||
- `System.Buffers.dll`
|
||||
- `System.IO.Pipelines.dll`
|
||||
- `System.Memory.dll`
|
||||
- `System.Numerics.Vectors.dll`
|
||||
- `System.Runtime.CompilerServices.Unsafe.dll`
|
||||
- `System.Text.Encodings.Web.dll`
|
||||
- `System.Text.Json.dll`
|
||||
- `System.Threading.Tasks.Extensions.dll`
|
||||
- `System.ValueTuple.dll`
|
||||
|
||||
4. Run game using [Unity Mod Manager](https://www.nexusmods.com/site/mods/21)
|
||||
|
||||
Mod functions are all within the UMM settings screen.
|
||||
Whitespace-only changes.
Reference in new issue
Block a user