Minimum viable
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using UnityEngine;
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namespace CommunityMapLocation.Api.Location
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{
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public class LocationResponse
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{
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public LocationResponse(Vector3 position, float rotation)
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{
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X = position.x;
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Y = position.y;
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Z = position.z;
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Rotation = rotation;
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}
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public float X { get; }
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public float Y { get; }
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public float Z { get; }
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public float Rotation { get; }
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}
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}
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