Implement color library

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Pyro Nicampt committed 2025-01-03 18:38:19 -06:00
1 parent 2047fe6aad
commit 403ee48757
3 files changed
+90 -19

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+3 -3
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@@ -3,6 +3,7 @@
import * as Vector from './js/vectorlib.js';
import * as Bezier from './js/bezierlib.js';
import * as Utils from './js/utillib.js';
import {Color} from './js/colorlib.js';
import * as Config from './config.js';
// CONFIG
@@ -331,7 +332,6 @@ function fillSvg(){
/** Insert individual rail paths, as well as creating signage data for each path*/
function drawTracks(bezierData){
const trackCol = Utils.rgba2hex(Math.random(),Math.random(),Math.random(),1.0);
if(trackNameCounting[bezierData.name] == null){
trackNameCounting[bezierData.name] = 0;
}else{
@@ -354,7 +354,7 @@ function drawTracks(bezierData){
}else if(/\[track (diverging|through)\]/.test(bezierData.name)){
bezierData.isPoint = true;
}
bezierData.randomColor = Utils.rgba2hex(Math.random(), Math.random(), Math.random(), 1);
bezierData.randomColor = Color.random();
for(let i=0; i+1<bezierData.points.length; i++){
const bezStart = bezierData.points[i].position;
const bezHandle1 = bezierData.points[i].h2;
@@ -382,7 +382,7 @@ function drawTracks(bezierData){
//bezierData.points[i].element.setAttribute('data-grade', bezierData.points[i].grade);
//bezierData.points[i].element.setAttribute('data-length', bezierData.points[i].bezLength);
//bezierData.points[i].element.setAttribute('data-maxradius', 1/bezierData.points[i].curvature);
bezierData.points[i].randomColor = Utils.rgba2hex(Math.random(), Math.random(), Math.random(), 1);
bezierData.points[i].randomColor = Color.random();
tracks.push([(bezStart.y+bezEnd.y)*0.5, bezierData.points[i].element]);
// Curve tooltip
+87
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@@ -0,0 +1,87 @@
'use strict';
export class Color{
r = 0;
g = 0;
b = 0;
a = 1;
/**
* @param {number|string} r Red component, or a hex notation string
* @param {number} g Green component
* @param {number} b Blue component
* @param {number} a Alpha component
*/
constructor(r, g, b, a){
if(typeof(r) == 'string'){
r = r.replace('#', '');
if(r.length == 3) r = r.charAt(0)+r.charAt(0)+r.charAt(1)+r.charAt(1)+r.charAt(2)+r.charAt(2);
else if(r.length == 4) r = r.charAt(0)+r.charAt(0)+r.charAt(1)+r.charAt(1)+r.charAt(2)+r.charAt(2)+r.charAt(3)+r.charAt(3);
if(r.length == 6 || r.length == 8){
this.r = Number('0x'+r.substring(0,2))/255;
this.g = Number('0x'+r.substring(2,4))/255;
this.b = Number('0x'+r.substring(4,6))/255;
}
if(r.length == 8) this.a = Number('0x'+r.substring(6,8))/255;
}else{
this.r += r ?? this.r;
this.g += g ?? this.g;
this.b += b ?? this.b;
this.a *= a ?? this.a;
}
}
/** Returns the the html hexadecimal representation of this color */
get hex(){
return `#${
Math.round(Math.min(Math.max(this.r,0),1)*255).toString(16).padStart(2, '0').substring(0,2)
}${
Math.round(Math.min(Math.max(this.g,0),1)*255).toString(16).padStart(2, '0').substring(0,2)
}${
Math.round(Math.min(Math.max(this.b,0),1)*255).toString(16).padStart(2, '0').substring(0,2)
}${
Math.round(Math.min(Math.max(this.a,0),1)*255).toString(16).padStart(2, '0').substring(0,2)
}`;
}
/** Return a random color */
static random(){
return new Color(Math.random(), Math.random(), Math.random());
}
/**
* Blend between two colors in the sRGB colorspace
* @param {Color} colorA
* @param {Color} colorB
* @param {number} factor
* @returns {Color}
*/
static blendSrgb(colorA, colorB, factor){
if(factor <= 0) return colorA;
if(factor >= 1) return colorB;
let output = new Color();
output.r = colorA.r*(1-factor) + colorB.r*factor;
output.g = colorA.g*(1-factor) + colorB.g*factor;
output.b = colorA.b*(1-factor) + colorB.b*factor;
output.a = colorA.a*(1-factor) + colorB.a*factor;
return output;
}
/**
* Blend along a gradient of colors
* @param {Color[]} colorList
* @param {number} factor 0-1 blend along `colorList`
* @param {string} colorspace
*/
static blendGradient(colorList, factor, colorspace = 'srgb'){
if(colorList.length == 0) return new Color();
if(colorList.length == 1 || factor <= 0) return colorList[0];
if(factor >= 1) return colorList[colorList.length-1];
let factorIndex = (colorList.length-1) * factor;
switch(colorspace.toLowerCase()){
default:
return this.blendSrgb(colorList[Math.floor(factorIndex)], colorList[Math.ceil(factorIndex)], factorIndex % 1);
}
}
}
-16
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@@ -17,22 +17,6 @@ export function randomRange(min=0.0, max=1.0){
return Math.random()*(max-min) + min;
}
export function rgba2hex(r,g,b,a=1.0){
r = Math.min(Math.max(r,0),1);
g = Math.min(Math.max(g,0),1);
b = Math.min(Math.max(b,0),1);
a = Math.min(Math.max(a,0),1);
return `#${
Math.round(r*255).toString(16).padStart(2, '0').substring(0,2)
}${
Math.round(g*255).toString(16).padStart(2, '0').substring(0,2)
}${
Math.round(b*255).toString(16).padStart(2, '0').substring(0,2)
}${
Math.round(a*255).toString(16).padStart(2, '0').substring(0,2)
}`;
}
export function gradeToClass(grade){
for(let j=0; j<gradeIncrements.length; j++){
if(grade > gradeIncrements[j]){