Partially cleaned up UX from pathfinding PR

- Reorganized sidebar into tabs
- Limited pathfinding markers to needing the tab open
- Draw path over junctions but under speed signage
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Pyro Nicampt committed 2026-08-09 23:08:02 -05:00
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@@ -3,4 +3,6 @@ A map to let you see the valley in more detail than the in-game map, featuring s
## Current Plans
- [ ] Generally improve the look and UX of the map
- [ ] Add Points of Interest, like Stations, service points, shop locations, and maybe even the potential spawn locations of wrecked demonstrators.
## Contribution Notes
Please avoid using AI to generate code for pull requests. It makes it much more difficult to maintain and slows maintainence of features to a crawl. This project was built by hand with a specific architecture, AI may make functional code, but not sensible code.