Partially cleaned up UX from pathfinding PR
- Reorganized sidebar into tabs - Limited pathfinding markers to needing the tab open - Draw path over junctions but under speed signage
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@@ -3,4 +3,6 @@ A map to let you see the valley in more detail than the in-game map, featuring s
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## Current Plans
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- [ ] Generally improve the look and UX of the map
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- [ ] Add Points of Interest, like Stations, service points, shop locations, and maybe even the potential spawn locations of wrecked demonstrators.
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## Contribution Notes
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Please avoid using AI to generate code for pull requests. It makes it much more difficult to maintain and slows maintainence of features to a crawl. This project was built by hand with a specific architecture, AI may make functional code, but not sensible code.
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