From 9731c93ee5412814660e4bdd8805cd4cd365eaf4 Mon Sep 17 00:00:00 2001 From: Pyro Nicampt <81565698+PyroNicampt@users.noreply.github.com> Date: Sun, 29 Dec 2024 06:41:56 -0600 Subject: [PATCH] Created UMM dump plugin --- CommunityMapTool/.gitignore | 405 ++++++++++++++++++++ CommunityMapTool/CommunityMapTool.csproj | 87 +++++ CommunityMapTool/CommunityMapTool.sln | 25 ++ CommunityMapTool/Info.json | 8 + CommunityMapTool/Main.cs | 92 +++++ CommunityMapTool/Properties/AssemblyInfo.cs | 36 ++ CommunityMapTool/build_guide.md | 10 + CommunityMapTool/lib/.gitkeep | 0 8 files changed, 663 insertions(+) create mode 100644 CommunityMapTool/.gitignore create mode 100644 CommunityMapTool/CommunityMapTool.csproj create mode 100644 CommunityMapTool/CommunityMapTool.sln create mode 100644 CommunityMapTool/Info.json create mode 100644 CommunityMapTool/Main.cs create mode 100644 CommunityMapTool/Properties/AssemblyInfo.cs create mode 100644 CommunityMapTool/build_guide.md create mode 100644 CommunityMapTool/lib/.gitkeep diff --git a/CommunityMapTool/.gitignore b/CommunityMapTool/.gitignore new file mode 100644 index 0000000..db4a068 --- /dev/null +++ b/CommunityMapTool/.gitignore @@ -0,0 +1,405 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +# but not Directory.Build.rsp, as it configures directory-level build defaults +!Directory.Build.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml + +# External Libraries +lib/*.dll + +# Custom diff --git a/CommunityMapTool/CommunityMapTool.csproj b/CommunityMapTool/CommunityMapTool.csproj new file mode 100644 index 0000000..75056ac --- /dev/null +++ b/CommunityMapTool/CommunityMapTool.csproj @@ -0,0 +1,87 @@ + + + + + Debug + AnyCPU + {9D500D74-564B-4A24-AA60-C9D912D04F4E} + Library + Properties + CommunityMapTool + CommunityMapTool + v4.8 + 512 + true + + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + false + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + false + + + + lib\0Harmony.dll + False + + + lib\Assembly-CSharp.dll + False + + + lib\BezierCurves.dll + False + + + + + + + + + + + lib\UnityEngine.dll + False + + + lib\UnityEngine.CoreModule.dll + False + + + lib\UnityEngine.IMGUIModule.dll + False + + + lib\UnityEngine.InputLegacyModule.dll + False + + + lib\UnityEngine.UI.dll + False + + + lib\UnityModManager.dll + False + + + + + + + + \ No newline at end of file diff --git a/CommunityMapTool/CommunityMapTool.sln b/CommunityMapTool/CommunityMapTool.sln new file mode 100644 index 0000000..d7a75d7 --- /dev/null +++ b/CommunityMapTool/CommunityMapTool.sln @@ -0,0 +1,25 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.10.35004.147 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommunityMapTool", "CommunityMapTool.csproj", "{9D500D74-564B-4A24-AA60-C9D912D04F4E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {9D500D74-564B-4A24-AA60-C9D912D04F4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {9D500D74-564B-4A24-AA60-C9D912D04F4E}.Debug|Any CPU.Build.0 = Debug|Any CPU + {9D500D74-564B-4A24-AA60-C9D912D04F4E}.Release|Any CPU.ActiveCfg = Release|Any CPU + {9D500D74-564B-4A24-AA60-C9D912D04F4E}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {34884530-5C27-44E8-9E92-C67F818E3533} + EndGlobalSection +EndGlobal diff --git a/CommunityMapTool/Info.json b/CommunityMapTool/Info.json new file mode 100644 index 0000000..d0f25b9 --- /dev/null +++ b/CommunityMapTool/Info.json @@ -0,0 +1,8 @@ +{ + "Id":"CommunityMapTool", + "DisplayName":"Derail Valley Community Map Tool", + "Author":"PyroNicampt", + "Version":"1.0.0", + "ManagerVersion":"0.31.1.0", + "EntryMethod":"CommunityMapTool.Main.Load" +} \ No newline at end of file diff --git a/CommunityMapTool/Main.cs b/CommunityMapTool/Main.cs new file mode 100644 index 0000000..e259449 --- /dev/null +++ b/CommunityMapTool/Main.cs @@ -0,0 +1,92 @@ +using System; +using System.IO; +using System.Collections.Generic; +using System.Text; +using UnityEngine; +using UnityModManagerNet; +using DV.LocoRestoration; + +namespace CommunityMapTool { + [EnableReloading] + static class Main { + private static string trackOutputPath = "map_dump.json"; + private static string demonstratorOutputPath = "demo_dump.json"; + static bool Load(UnityModManager.ModEntry modEntry) { + modEntry.OnUpdate = OnUpdate; + modEntry.OnUnload = Unload; + modEntry.OnGUI = OnGUI; + return true; + } + static bool Unload(UnityModManager.ModEntry modEntry) { + return true; + } + static void OnUpdate(UnityModManager.ModEntry modEntry, float dt) { + if(Input.GetKeyDown(KeyCode.Home)){ + ClipboardPlayerPosition(); + } + } + static void OnGUI(UnityModManager.ModEntry modEntry) { + if(GUILayout.Button("Dump All Tracks")) DumpAllTracks(); + if(GUILayout.Button("Dump Demonstrator Spawnpoints")) DemonstratorDump(); + if(GUILayout.Button("Copy Position To Clipboard")) ClipboardPlayerPosition(); + } + + static void ClipboardPlayerPosition() { + if(PlayerManager.PlayerTransform == null) return; + Vector3 pos = PlayerManager.PlayerTransform.AbsolutePosition(); + GUIUtility.systemCopyBuffer = $"{{\"x\":{pos.x},\"y\":{pos.y},\"z\":{pos.z}}}"; + } + static void DumpAllTracks() { + List records = new List(); + foreach(RailTrack railTrack in UnityEngine.Object.FindObjectsOfType()) { + StringBuilder sb = new StringBuilder(); + string[] baseCurveData = new[] { + "type", "bezier", + "name", railTrack.name, + "color", railTrack.curve.drawColor.ToString() + }; + sb.Append("\n{"); + for(int i = 0; i < baseCurveData.Length; i++) { + if(i % 2 == 0) sb.Append($"\n\t\"{baseCurveData[i]}\":"); + else sb.Append($"\"{baseCurveData[i]}\","); + } + sb.Append("\n\t\"points\":["); + for(int i = 0; i < railTrack.curve.pointCount; i++) { + BezierPoint point = railTrack.curve[i]; + sb.Append("\n\t\t{"); + sb.Append($"\"position\":{{\"x\":{point.position.x},\"y\":{point.position.y},\"z\":{point.position.z}}}, "); + sb.Append($"\"h1\":{{\"x\":{point.globalHandle1.x},\"y\":{point.globalHandle1.y},\"z\":{point.globalHandle1.z}}}, "); + sb.Append($"\"h2\":{{\"x\":{point.globalHandle2.x},\"y\":{point.globalHandle2.y},\"z\":{point.globalHandle2.z}}}, "); + sb.Append($"\"type\":\"{point.handleStyle}\""); + sb.Append(i + 1 < railTrack.curve.pointCount ? "}," : "}"); + } + sb.Append("\n\t]\n}"); + records.Add(sb.ToString()); + } + File.WriteAllText(trackOutputPath, "[" + string.Join(",", records.ToArray()) + "\n]"); + } + static void DemonstratorDump() { + List records = new List(); + foreach(LocoRestorationSpawnPoint spawnPoint in UnityEngine.Object.FindObjectsOfType()) { + StringBuilder sb = new StringBuilder(); + sb.Append("\n{"); + string[] jsonKVP = new[] { + "name", $"\"{spawnPoint.name}\"", + "position", $"{{\"x\":{spawnPoint.transform.position.x},\"y\":{spawnPoint.transform.position.y},\"z\":{spawnPoint.transform.position.z}}}", + "isUsed", spawnPoint.pointUsed ? "true" : "false" + }; + for(int i = 0; i < jsonKVP.Length; i++) { + if(i % 2 == 0) sb.Append($"\n\t\"{jsonKVP[i]}\":"); + else{ + sb.Append($"{jsonKVP[i]}"); + if(i != jsonKVP.Length - 1) sb.Append(','); + } + } + sb.Append("\n}"); + records.Add(sb.ToString()); + } + + File.WriteAllText(demonstratorOutputPath, "[" + string.Join(",", records.ToArray()) + "\n]"); + } + } +} diff --git a/CommunityMapTool/Properties/AssemblyInfo.cs b/CommunityMapTool/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..59d6128 --- /dev/null +++ b/CommunityMapTool/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("CommunityMapTool")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("CommunityMapTool")] +[assembly: AssemblyCopyright("Copyright © 2024")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("9d500d74-564b-4a24-aa60-c9d912d04f4e")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/CommunityMapTool/build_guide.md b/CommunityMapTool/build_guide.md new file mode 100644 index 0000000..0c2d96d --- /dev/null +++ b/CommunityMapTool/build_guide.md @@ -0,0 +1,10 @@ +1. Add the following to the `lib` folder from `[steam common dir]/Derail Valley/DerailValley_Data/Managed/UnityModManager`: + - `Assembly-CSharp.dll` + - `BezierCurves.dll` + - `UnityEngine.dll` + - `UnityEngine.UI.dll` + - `UnityEngine.InputLegacyModule.dll` + - `UnityEngine.IMGUIModule.dll` + - `UnityEngine.CoreModule.dll` + - `/UnityModManager/0Harmony.dll` + - `/UnityModManager/UnityModManager.dll` diff --git a/CommunityMapTool/lib/.gitkeep b/CommunityMapTool/lib/.gitkeep new file mode 100644 index 0000000..e69de29