Add car rendering

Also split dynamic objects into a separate canvas for faster rendering
This commit is contained in:
Pyro Nicampt committed 2025-06-11 23:45:48 -05:00
1 parent 8daf861088
commit efa6d7dd1f
5 files changed
+184 -41

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+69 -15
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@@ -8,6 +8,7 @@ import * as Config from './../config.js';
export let railTracks = [];
export let markers = [];
export let dynamicMarkers = [];
let visibleMarkers = [];
@@ -15,10 +16,9 @@ let uniqueTrackNames = {};
export let testPoint = {x:0,y:0};
let playerLocation = null;
let locationData = null;
export let playerMarker = {
type: 'player',
name: 'Player',
position: {x:8192, y:200, z:8192},
rotation: 0.0,
minZoom: 0.0,
@@ -70,6 +70,7 @@ export let view = {
view.y = -(mapContainer.clientHeight*0.5 - (matrix.height * 0.5 + matrix.minY)*view.scale);
}
view.dirty = false;
view.dynDirty = false;
view.convertX = x => {
return x * view.scale * view.pixelRatio + view.x * view.pixelRatio;
@@ -103,7 +104,11 @@ export function sortTracks(){
}
export function sortMarkers(){
markers.sort((a,b) => {
markers.sort(markerSortFunction);
}
function markerSortFunction(a, b){
(a,b) => {
if(a.type == 'player') return 1;
if(b.type == 'player') return -1;
if(a.type == b.type){
@@ -126,7 +131,7 @@ export function sortMarkers(){
if(a.type == 'demonstratorSpawnHint') return -1;
if(b.type == 'demonstratorSpawnHint') return 1;
return 0;
});
}
}
export function sortShops(){
@@ -511,6 +516,32 @@ export function testTooltip(cursorX, cursorY){
let radius = 0;
let width = 0;
let height = 0;
for(const marker of dynamicMarkers){
if(!marker.visible) continue;
if(marker.boundsCheck != null){
if(marker.boundsCheck(cursorX, cursorY))
finalTooltip = marker.tooltip ?? finalTooltip;
}else if(marker.tooltipHitzone && marker.tooltipHitzone.width && marker.tooltipHitzone.height){
width = marker.tooltipHitzone.width * 0.5/view.scale;
height = marker.tooltipHitzone.height * 0.5/view.scale;
if( marker.position.x - cursorX + (marker.tooltipHitzone.offsetX ?? 0)/view.scale <= width
&& marker.position.x - cursorX + (marker.tooltipHitzone.offsetX ?? 0)/view.scale >= -width
&& marker.position.z - cursorY + (marker.tooltipHitzone.offsetY ?? 0)/view.scale <= height
&& marker.position.z - cursorY + (marker.tooltipHitzone.offsetY ?? 0)/view.scale >= -height){
finalTooltip = marker.tooltip ?? finalTooltip;
}
}else{
if(marker.tooltipHitzone)
radius = (marker.tooltipHitzone.radius ?? Config.tooltipHitzone.default.radius) / view.scale;
else
radius = Config.tooltipHitzone.default.radius / view.scale;
if(Math.pow(marker.position.x - cursorX, 2) + Math.pow(marker.position.z - cursorY, 2) <= radius * radius){
finalTooltip = marker.tooltip ?? finalTooltip;
}
}
}
if(finalTooltip != '') return finalTooltip;
for(const marker of markers){
if(!marker.visible) continue;
if(marker.boundsCheck != null){
@@ -662,35 +693,58 @@ export function connectPlayerLocation(address, status){
console.log(`Connecting to game at ${address}`);
let started = false;
const endConnect = () => {
playerLocation = null;
locationData = null;
status.value = 'Connect';
playerMarker.hidden = true;
view.dirty = true;
view.dynDirty = true;
}
const pingLocation = async () => {
if(playerLocation == null && started){
if(locationData == null && started){
endConnect();
return;
}
status.value = 'Disconnect...';
try {
const fetchRequest = await fetch(new Request(address), {signal: AbortSignal.timeout(5000)});
if(!fetchRequest.ok || (playerLocation == null && started)){
if(!fetchRequest.ok || (locationData == null && started)){
endConnect();
return;
}
status.value = 'Disconnect ';
playerLocation = await (fetchRequest).json();
locationData = await (fetchRequest).json();
playerMarker.position = {
x: playerLocation.X,
y: playerLocation.Y,
z: playerLocation.Z,
x: locationData.x,
y: locationData.y,
z: locationData.z,
};
playerMarker.rotation = playerLocation.Rotation;
playerMarker.rotation = locationData.rotation;
playerMarker.tooltip = `<h1>Player</h1>X: ${playerMarker.position.x.toFixed(2)}\nY: ${playerMarker.position.y.toFixed(2)}\nZ: ${playerMarker.position.z.toFixed(2)}\nBearing ${(playerMarker.rotation * (180/Math.PI)).toFixed(1)} (${Utils.angleToCardinalDirection(playerMarker.rotation)})`;
playerMarker.hidden = false;
dynamicMarkers = [];
if(!locationData.cars) locationData.cars = [];
for(let car of locationData.cars){
car.name = car.name.replaceAll('(Clone)', '').replaceAll('_',' ').replaceAll(/(Car|Loco)/g, '');
dynamicMarkers.push({
type: 'car',
name: 'car.id',
position: {
x: car.x,
y: car.y,
z: car.z
},
length: car.length,
width: 2.0,
rotation: car.rotation,
guid: car.carGuid,
isLoco: car.isLoco,
tooltip: `<h1>${car.id}</h1>Type: ${car.name}\nLength: ${car.length.toFixed(1)}m`,
});
}
dynamicMarkers.push(playerMarker);
started = true;
view.dirty = true;
view.dynDirty = true;
setTimeout(pingLocation, locationUpdateRate);
}catch(e){
endConnect();
@@ -702,5 +756,5 @@ export function connectPlayerLocation(address, status){
export function disconnectPlayerLocation(){
console.log('Disconnecting');
playerLocation = null;
locationData = null;
}