Add car rendering

Also split dynamic objects into a separate canvas for faster rendering
This commit is contained in:
Pyro Nicampt committed 2025-06-11 23:45:48 -05:00
1 parent 8daf861088
commit efa6d7dd1f
5 files changed
+184 -41

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+2 -1
View File
@@ -15,7 +15,8 @@
</head>
<body>
<div id="mapContainer">
<canvas id="mapCanvas" style="width:100%;height:100%"></canvas>
<canvas id="mapCanvas"></canvas>
<canvas id="dynCanvas"></canvas>
<div id="tooltip" class="panel" style="display:none"></div>
</div>
+106 -24
View File
@@ -10,9 +10,13 @@ import * as Legend from './legend.js';
const mapContainer = document.getElementById('mapContainer');
const mapCanvas = document.getElementById('mapCanvas');
const dynCanvas = document.getElementById('dynCanvas');
/** The main map drawing context.
* @type {CanvasRenderingContext2D} */
const mapctx = mapCanvas.getContext('2d');
/** The dynamic map drawing context.
* @type {CanvasRenderingContext2D} */
const dynctx = dynCanvas.getContext('2d');
const mapSprites = document.getElementById('mapSprites');
const mapTerrain = document.getElementById('mapTerrain');
const zoomLevelDisplay = document.getElementById('zoomLevelDisplay');
@@ -23,7 +27,6 @@ document.addEventListener('DOMContentLoaded', async () => {
await loadShopData('shop_items.json');
await loadTrackData('trackdata_dv.json');
await loadPoiData('poi_dv.json');
MapData.markers.push(MapData.playerMarker);
MapData.sortMarkers();
Utils.generateGradeArrows();
@@ -111,6 +114,9 @@ function mapNavigationSetup(){
if(ts && MapData.view.dirty){
redrawMap();
}
if(ts && MapData.view.dynDirty){
redrawDynamics();
}
requestAnimationFrame(navUpdate);
}
@@ -298,6 +304,7 @@ function redrawMap(){
let spriteSize;
let textMeasure;
let tempMeasure = {};
//Draw Static Markers
for(const marker of MapData.markers){
curSprite = null;
marker.visible = false;
@@ -455,29 +462,6 @@ function redrawMap(){
mapctx.fill();
mapctx.globalAlpha = 1.0;
break;
case 'player':
if(!(MapData.layers.poi)) break;
marker.visible = true;
curSprite = Config.spriteBounds.player;
spriteSize = 45;
mapctx.translate(markerX, markerY);
mapctx.rotate(marker.rotation);
mapctx.translate(-0.5*spriteSize * MapData.view.pixelRatio, -0.5*spriteSize * MapData.view.pixelRatio);
mapctx.drawImage(
mapSprites,
curSprite.x,
curSprite.y,
curSprite.width,
curSprite.height,
0,
0,
spriteSize * MapData.view.pixelRatio,
spriteSize * MapData.view.pixelRatio
);
mapctx.resetTransform();
curSprite = null;
break;
default:
if(!MapData.layers.poi) break;
marker.visible = true;
@@ -499,5 +483,103 @@ function redrawMap(){
);
}
}
MapData.view.dirty = false;
redrawDynamics();
}
function redrawDynamics(){
dynCanvas.width = mapCanvas.width;
dynCanvas.height = mapCanvas.height;
let curSprite;
let spriteSize;
for(const marker of MapData.dynamicMarkers){
curSprite = null;
marker.visible = false;
if(marker.hidden || (marker.minZoom && MapData.view.scale < marker.minZoom) || (marker.maxZoom && MapData.view.scale > marker.maxZoom)) continue;
let markerX = MapData.view.convertX(marker.position.x);
let markerY = MapData.view.convertY(marker.position.z);
if(markerX > mapCanvas.width + Config.viewCullMargin || markerX < -Config.viewCullMargin || markerY > mapCanvas.height + Config.viewCullMargin || markerY < -Config.viewCullMargin) continue; // View Culling
switch(marker.type){
case 'player':
if(!(MapData.layers.poi)) break;
marker.visible = true;
curSprite = Config.spriteBounds.player;
spriteSize = 45;
dynctx.translate(markerX, markerY);
dynctx.rotate(marker.rotation);
dynctx.translate(-0.5 * spriteSize * MapData.view.pixelRatio, -0.5 * spriteSize * MapData.view.pixelRatio);
dynctx.drawImage(
mapSprites,
curSprite.x,
curSprite.y,
curSprite.width,
curSprite.height,
0,
0,
spriteSize * MapData.view.pixelRatio,
spriteSize * MapData.view.pixelRatio
);
dynctx.resetTransform();
curSprite = null;
break;
case 'car':
if(!(MapData.layers.poi)) break;
let scale = MapData.view.pixelRatio * MapData.view.scale;
let limitScaleRatio = (MapData.view.pixelRatio * Math.max(MapData.view.scale, 3)) / scale;
let width = marker.width * scale;
let length = marker.length * scale;
marker.visible = true;
dynctx.beginPath();
dynctx.translate(markerX, markerY);
dynctx.rotate(marker.rotation);
dynctx.translate(-0.5 * width, -0.5 * length);
dynctx.rect(0, 0, width, length);
dynctx.moveTo(0, width);
dynctx.lineTo(0.5 * width, 0);
dynctx.lineTo(width, width);
dynctx.moveTo(0.5 * width, 0);
dynctx.arc(0.5 * width, 0.5 * length, 15, -0.5*Math.PI, 1.5*Math.PI);
dynctx.resetTransform();
dynctx.strokeStyle = '#fff';
dynctx.lineWidth = 0.75 * scale * limitScaleRatio;
dynctx.miterLimit = 1.5;
dynctx.stroke();
dynctx.fillStyle = marker.isLoco ? '#e79830aa' : '#559bd4aa';
dynctx.fill();
dynctx.strokeStyle = '#000';
dynctx.lineWidth = 0.3 * scale * limitScaleRatio;
dynctx.stroke();
if(!marker.tooltipHitzone){
marker.tooltipHitzone = {
radius: 15,
};
}
break;
default:
if(!MapData.layers.poi) break;
marker.visible = true;
curSprite = Config.spriteBounds.unknown;
spriteSize = 30;
break;
}
if(curSprite != null){
dynctx.drawImage(
mapSprites,
curSprite.x,
curSprite.y,
curSprite.width,
curSprite.height,
markerX-(0.5*spriteSize)*MapData.view.pixelRatio,
markerY-(0.5*spriteSize)*MapData.view.pixelRatio,
spriteSize*MapData.view.pixelRatio,
spriteSize*MapData.view.pixelRatio
);
}
}
MapData.view.dynDirty = false;
}
+69 -15
View File
@@ -8,6 +8,7 @@ import * as Config from './../config.js';
export let railTracks = [];
export let markers = [];
export let dynamicMarkers = [];
let visibleMarkers = [];
@@ -15,10 +16,9 @@ let uniqueTrackNames = {};
export let testPoint = {x:0,y:0};
let playerLocation = null;
let locationData = null;
export let playerMarker = {
type: 'player',
name: 'Player',
position: {x:8192, y:200, z:8192},
rotation: 0.0,
minZoom: 0.0,
@@ -70,6 +70,7 @@ export let view = {
view.y = -(mapContainer.clientHeight*0.5 - (matrix.height * 0.5 + matrix.minY)*view.scale);
}
view.dirty = false;
view.dynDirty = false;
view.convertX = x => {
return x * view.scale * view.pixelRatio + view.x * view.pixelRatio;
@@ -103,7 +104,11 @@ export function sortTracks(){
}
export function sortMarkers(){
markers.sort((a,b) => {
markers.sort(markerSortFunction);
}
function markerSortFunction(a, b){
(a,b) => {
if(a.type == 'player') return 1;
if(b.type == 'player') return -1;
if(a.type == b.type){
@@ -126,7 +131,7 @@ export function sortMarkers(){
if(a.type == 'demonstratorSpawnHint') return -1;
if(b.type == 'demonstratorSpawnHint') return 1;
return 0;
});
}
}
export function sortShops(){
@@ -511,6 +516,32 @@ export function testTooltip(cursorX, cursorY){
let radius = 0;
let width = 0;
let height = 0;
for(const marker of dynamicMarkers){
if(!marker.visible) continue;
if(marker.boundsCheck != null){
if(marker.boundsCheck(cursorX, cursorY))
finalTooltip = marker.tooltip ?? finalTooltip;
}else if(marker.tooltipHitzone && marker.tooltipHitzone.width && marker.tooltipHitzone.height){
width = marker.tooltipHitzone.width * 0.5/view.scale;
height = marker.tooltipHitzone.height * 0.5/view.scale;
if( marker.position.x - cursorX + (marker.tooltipHitzone.offsetX ?? 0)/view.scale <= width
&& marker.position.x - cursorX + (marker.tooltipHitzone.offsetX ?? 0)/view.scale >= -width
&& marker.position.z - cursorY + (marker.tooltipHitzone.offsetY ?? 0)/view.scale <= height
&& marker.position.z - cursorY + (marker.tooltipHitzone.offsetY ?? 0)/view.scale >= -height){
finalTooltip = marker.tooltip ?? finalTooltip;
}
}else{
if(marker.tooltipHitzone)
radius = (marker.tooltipHitzone.radius ?? Config.tooltipHitzone.default.radius) / view.scale;
else
radius = Config.tooltipHitzone.default.radius / view.scale;
if(Math.pow(marker.position.x - cursorX, 2) + Math.pow(marker.position.z - cursorY, 2) <= radius * radius){
finalTooltip = marker.tooltip ?? finalTooltip;
}
}
}
if(finalTooltip != '') return finalTooltip;
for(const marker of markers){
if(!marker.visible) continue;
if(marker.boundsCheck != null){
@@ -662,35 +693,58 @@ export function connectPlayerLocation(address, status){
console.log(`Connecting to game at ${address}`);
let started = false;
const endConnect = () => {
playerLocation = null;
locationData = null;
status.value = 'Connect';
playerMarker.hidden = true;
view.dirty = true;
view.dynDirty = true;
}
const pingLocation = async () => {
if(playerLocation == null && started){
if(locationData == null && started){
endConnect();
return;
}
status.value = 'Disconnect...';
try {
const fetchRequest = await fetch(new Request(address), {signal: AbortSignal.timeout(5000)});
if(!fetchRequest.ok || (playerLocation == null && started)){
if(!fetchRequest.ok || (locationData == null && started)){
endConnect();
return;
}
status.value = 'Disconnect ';
playerLocation = await (fetchRequest).json();
locationData = await (fetchRequest).json();
playerMarker.position = {
x: playerLocation.X,
y: playerLocation.Y,
z: playerLocation.Z,
x: locationData.x,
y: locationData.y,
z: locationData.z,
};
playerMarker.rotation = playerLocation.Rotation;
playerMarker.rotation = locationData.rotation;
playerMarker.tooltip = `<h1>Player</h1>X: ${playerMarker.position.x.toFixed(2)}\nY: ${playerMarker.position.y.toFixed(2)}\nZ: ${playerMarker.position.z.toFixed(2)}\nBearing ${(playerMarker.rotation * (180/Math.PI)).toFixed(1)} (${Utils.angleToCardinalDirection(playerMarker.rotation)})`;
playerMarker.hidden = false;
dynamicMarkers = [];
if(!locationData.cars) locationData.cars = [];
for(let car of locationData.cars){
car.name = car.name.replaceAll('(Clone)', '').replaceAll('_',' ').replaceAll(/(Car|Loco)/g, '');
dynamicMarkers.push({
type: 'car',
name: 'car.id',
position: {
x: car.x,
y: car.y,
z: car.z
},
length: car.length,
width: 2.0,
rotation: car.rotation,
guid: car.carGuid,
isLoco: car.isLoco,
tooltip: `<h1>${car.id}</h1>Type: ${car.name}\nLength: ${car.length.toFixed(1)}m`,
});
}
dynamicMarkers.push(playerMarker);
started = true;
view.dirty = true;
view.dynDirty = true;
setTimeout(pingLocation, locationUpdateRate);
}catch(e){
endConnect();
@@ -702,5 +756,5 @@ export function connectPlayerLocation(address, status){
export function disconnectPlayerLocation(){
console.log('Disconnecting');
playerLocation = null;
locationData = null;
}
+1 -1
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@@ -191,7 +191,7 @@ let settingEntries = [
label: 'Location Update Rate (seconds)',
id: 'dropdown_locationFrequency',
tooltip: 'Lower update intervals may cause poor performance',
state: '0.5',
state: '0.2',
options: [
'0.05',
'0.1',
+6
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@@ -164,6 +164,12 @@ a:visited{
background: linear-gradient(#444, #333);
}
#mapCanvas, #dynCanvas{
position: fixed;
width:100%;
height:100%;
}
.colorKey, .gradientKey{
border:1px #858585 solid;
border-radius: 4px;