Add car rendering
Also split dynamic objects into a separate canvas for faster rendering
This commit is contained in:
1 parent
8daf861088
commit
efa6d7dd1f
5 files changed
+184
-41
No files matched your search
+2
-1
@@ -15,7 +15,8 @@
|
||||
</head>
|
||||
<body>
|
||||
<div id="mapContainer">
|
||||
<canvas id="mapCanvas" style="width:100%;height:100%"></canvas>
|
||||
<canvas id="mapCanvas"></canvas>
|
||||
<canvas id="dynCanvas"></canvas>
|
||||
<div id="tooltip" class="panel" style="display:none"></div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -10,9 +10,13 @@ import * as Legend from './legend.js';
|
||||
|
||||
const mapContainer = document.getElementById('mapContainer');
|
||||
const mapCanvas = document.getElementById('mapCanvas');
|
||||
const dynCanvas = document.getElementById('dynCanvas');
|
||||
/** The main map drawing context.
|
||||
* @type {CanvasRenderingContext2D} */
|
||||
const mapctx = mapCanvas.getContext('2d');
|
||||
/** The dynamic map drawing context.
|
||||
* @type {CanvasRenderingContext2D} */
|
||||
const dynctx = dynCanvas.getContext('2d');
|
||||
const mapSprites = document.getElementById('mapSprites');
|
||||
const mapTerrain = document.getElementById('mapTerrain');
|
||||
const zoomLevelDisplay = document.getElementById('zoomLevelDisplay');
|
||||
@@ -23,7 +27,6 @@ document.addEventListener('DOMContentLoaded', async () => {
|
||||
await loadShopData('shop_items.json');
|
||||
await loadTrackData('trackdata_dv.json');
|
||||
await loadPoiData('poi_dv.json');
|
||||
MapData.markers.push(MapData.playerMarker);
|
||||
MapData.sortMarkers();
|
||||
|
||||
Utils.generateGradeArrows();
|
||||
@@ -111,6 +114,9 @@ function mapNavigationSetup(){
|
||||
if(ts && MapData.view.dirty){
|
||||
redrawMap();
|
||||
}
|
||||
if(ts && MapData.view.dynDirty){
|
||||
redrawDynamics();
|
||||
}
|
||||
requestAnimationFrame(navUpdate);
|
||||
}
|
||||
|
||||
@@ -298,6 +304,7 @@ function redrawMap(){
|
||||
let spriteSize;
|
||||
let textMeasure;
|
||||
let tempMeasure = {};
|
||||
//Draw Static Markers
|
||||
for(const marker of MapData.markers){
|
||||
curSprite = null;
|
||||
marker.visible = false;
|
||||
@@ -455,29 +462,6 @@ function redrawMap(){
|
||||
mapctx.fill();
|
||||
mapctx.globalAlpha = 1.0;
|
||||
break;
|
||||
case 'player':
|
||||
if(!(MapData.layers.poi)) break;
|
||||
marker.visible = true;
|
||||
curSprite = Config.spriteBounds.player;
|
||||
spriteSize = 45;
|
||||
|
||||
mapctx.translate(markerX, markerY);
|
||||
mapctx.rotate(marker.rotation);
|
||||
mapctx.translate(-0.5*spriteSize * MapData.view.pixelRatio, -0.5*spriteSize * MapData.view.pixelRatio);
|
||||
mapctx.drawImage(
|
||||
mapSprites,
|
||||
curSprite.x,
|
||||
curSprite.y,
|
||||
curSprite.width,
|
||||
curSprite.height,
|
||||
0,
|
||||
0,
|
||||
spriteSize * MapData.view.pixelRatio,
|
||||
spriteSize * MapData.view.pixelRatio
|
||||
);
|
||||
mapctx.resetTransform();
|
||||
curSprite = null;
|
||||
break;
|
||||
default:
|
||||
if(!MapData.layers.poi) break;
|
||||
marker.visible = true;
|
||||
@@ -499,5 +483,103 @@ function redrawMap(){
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
MapData.view.dirty = false;
|
||||
|
||||
redrawDynamics();
|
||||
}
|
||||
|
||||
function redrawDynamics(){
|
||||
dynCanvas.width = mapCanvas.width;
|
||||
dynCanvas.height = mapCanvas.height;
|
||||
let curSprite;
|
||||
let spriteSize;
|
||||
for(const marker of MapData.dynamicMarkers){
|
||||
curSprite = null;
|
||||
marker.visible = false;
|
||||
if(marker.hidden || (marker.minZoom && MapData.view.scale < marker.minZoom) || (marker.maxZoom && MapData.view.scale > marker.maxZoom)) continue;
|
||||
let markerX = MapData.view.convertX(marker.position.x);
|
||||
let markerY = MapData.view.convertY(marker.position.z);
|
||||
if(markerX > mapCanvas.width + Config.viewCullMargin || markerX < -Config.viewCullMargin || markerY > mapCanvas.height + Config.viewCullMargin || markerY < -Config.viewCullMargin) continue; // View Culling
|
||||
switch(marker.type){
|
||||
case 'player':
|
||||
if(!(MapData.layers.poi)) break;
|
||||
marker.visible = true;
|
||||
curSprite = Config.spriteBounds.player;
|
||||
spriteSize = 45;
|
||||
|
||||
dynctx.translate(markerX, markerY);
|
||||
dynctx.rotate(marker.rotation);
|
||||
dynctx.translate(-0.5 * spriteSize * MapData.view.pixelRatio, -0.5 * spriteSize * MapData.view.pixelRatio);
|
||||
dynctx.drawImage(
|
||||
mapSprites,
|
||||
curSprite.x,
|
||||
curSprite.y,
|
||||
curSprite.width,
|
||||
curSprite.height,
|
||||
0,
|
||||
0,
|
||||
spriteSize * MapData.view.pixelRatio,
|
||||
spriteSize * MapData.view.pixelRatio
|
||||
);
|
||||
dynctx.resetTransform();
|
||||
curSprite = null;
|
||||
break;
|
||||
case 'car':
|
||||
if(!(MapData.layers.poi)) break;
|
||||
let scale = MapData.view.pixelRatio * MapData.view.scale;
|
||||
let limitScaleRatio = (MapData.view.pixelRatio * Math.max(MapData.view.scale, 3)) / scale;
|
||||
let width = marker.width * scale;
|
||||
let length = marker.length * scale;
|
||||
|
||||
marker.visible = true;
|
||||
dynctx.beginPath();
|
||||
dynctx.translate(markerX, markerY);
|
||||
dynctx.rotate(marker.rotation);
|
||||
dynctx.translate(-0.5 * width, -0.5 * length);
|
||||
dynctx.rect(0, 0, width, length);
|
||||
dynctx.moveTo(0, width);
|
||||
dynctx.lineTo(0.5 * width, 0);
|
||||
dynctx.lineTo(width, width);
|
||||
dynctx.moveTo(0.5 * width, 0);
|
||||
dynctx.arc(0.5 * width, 0.5 * length, 15, -0.5*Math.PI, 1.5*Math.PI);
|
||||
dynctx.resetTransform();
|
||||
dynctx.strokeStyle = '#fff';
|
||||
dynctx.lineWidth = 0.75 * scale * limitScaleRatio;
|
||||
dynctx.miterLimit = 1.5;
|
||||
dynctx.stroke();
|
||||
|
||||
dynctx.fillStyle = marker.isLoco ? '#e79830aa' : '#559bd4aa';
|
||||
dynctx.fill();
|
||||
dynctx.strokeStyle = '#000';
|
||||
dynctx.lineWidth = 0.3 * scale * limitScaleRatio;
|
||||
dynctx.stroke();
|
||||
if(!marker.tooltipHitzone){
|
||||
marker.tooltipHitzone = {
|
||||
radius: 15,
|
||||
};
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if(!MapData.layers.poi) break;
|
||||
marker.visible = true;
|
||||
curSprite = Config.spriteBounds.unknown;
|
||||
spriteSize = 30;
|
||||
break;
|
||||
}
|
||||
if(curSprite != null){
|
||||
dynctx.drawImage(
|
||||
mapSprites,
|
||||
curSprite.x,
|
||||
curSprite.y,
|
||||
curSprite.width,
|
||||
curSprite.height,
|
||||
markerX-(0.5*spriteSize)*MapData.view.pixelRatio,
|
||||
markerY-(0.5*spriteSize)*MapData.view.pixelRatio,
|
||||
spriteSize*MapData.view.pixelRatio,
|
||||
spriteSize*MapData.view.pixelRatio
|
||||
);
|
||||
}
|
||||
}
|
||||
MapData.view.dynDirty = false;
|
||||
}
|
||||
+69
-15
@@ -8,6 +8,7 @@ import * as Config from './../config.js';
|
||||
|
||||
export let railTracks = [];
|
||||
export let markers = [];
|
||||
export let dynamicMarkers = [];
|
||||
|
||||
let visibleMarkers = [];
|
||||
|
||||
@@ -15,10 +16,9 @@ let uniqueTrackNames = {};
|
||||
|
||||
export let testPoint = {x:0,y:0};
|
||||
|
||||
let playerLocation = null;
|
||||
let locationData = null;
|
||||
export let playerMarker = {
|
||||
type: 'player',
|
||||
name: 'Player',
|
||||
position: {x:8192, y:200, z:8192},
|
||||
rotation: 0.0,
|
||||
minZoom: 0.0,
|
||||
@@ -70,6 +70,7 @@ export let view = {
|
||||
view.y = -(mapContainer.clientHeight*0.5 - (matrix.height * 0.5 + matrix.minY)*view.scale);
|
||||
}
|
||||
view.dirty = false;
|
||||
view.dynDirty = false;
|
||||
|
||||
view.convertX = x => {
|
||||
return x * view.scale * view.pixelRatio + view.x * view.pixelRatio;
|
||||
@@ -103,7 +104,11 @@ export function sortTracks(){
|
||||
}
|
||||
|
||||
export function sortMarkers(){
|
||||
markers.sort((a,b) => {
|
||||
markers.sort(markerSortFunction);
|
||||
}
|
||||
|
||||
function markerSortFunction(a, b){
|
||||
(a,b) => {
|
||||
if(a.type == 'player') return 1;
|
||||
if(b.type == 'player') return -1;
|
||||
if(a.type == b.type){
|
||||
@@ -126,7 +131,7 @@ export function sortMarkers(){
|
||||
if(a.type == 'demonstratorSpawnHint') return -1;
|
||||
if(b.type == 'demonstratorSpawnHint') return 1;
|
||||
return 0;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function sortShops(){
|
||||
@@ -511,6 +516,32 @@ export function testTooltip(cursorX, cursorY){
|
||||
let radius = 0;
|
||||
let width = 0;
|
||||
let height = 0;
|
||||
for(const marker of dynamicMarkers){
|
||||
if(!marker.visible) continue;
|
||||
if(marker.boundsCheck != null){
|
||||
if(marker.boundsCheck(cursorX, cursorY))
|
||||
finalTooltip = marker.tooltip ?? finalTooltip;
|
||||
}else if(marker.tooltipHitzone && marker.tooltipHitzone.width && marker.tooltipHitzone.height){
|
||||
width = marker.tooltipHitzone.width * 0.5/view.scale;
|
||||
height = marker.tooltipHitzone.height * 0.5/view.scale;
|
||||
if( marker.position.x - cursorX + (marker.tooltipHitzone.offsetX ?? 0)/view.scale <= width
|
||||
&& marker.position.x - cursorX + (marker.tooltipHitzone.offsetX ?? 0)/view.scale >= -width
|
||||
&& marker.position.z - cursorY + (marker.tooltipHitzone.offsetY ?? 0)/view.scale <= height
|
||||
&& marker.position.z - cursorY + (marker.tooltipHitzone.offsetY ?? 0)/view.scale >= -height){
|
||||
finalTooltip = marker.tooltip ?? finalTooltip;
|
||||
}
|
||||
}else{
|
||||
if(marker.tooltipHitzone)
|
||||
radius = (marker.tooltipHitzone.radius ?? Config.tooltipHitzone.default.radius) / view.scale;
|
||||
else
|
||||
radius = Config.tooltipHitzone.default.radius / view.scale;
|
||||
if(Math.pow(marker.position.x - cursorX, 2) + Math.pow(marker.position.z - cursorY, 2) <= radius * radius){
|
||||
finalTooltip = marker.tooltip ?? finalTooltip;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(finalTooltip != '') return finalTooltip;
|
||||
|
||||
for(const marker of markers){
|
||||
if(!marker.visible) continue;
|
||||
if(marker.boundsCheck != null){
|
||||
@@ -662,35 +693,58 @@ export function connectPlayerLocation(address, status){
|
||||
console.log(`Connecting to game at ${address}`);
|
||||
let started = false;
|
||||
const endConnect = () => {
|
||||
playerLocation = null;
|
||||
locationData = null;
|
||||
status.value = 'Connect';
|
||||
playerMarker.hidden = true;
|
||||
view.dirty = true;
|
||||
view.dynDirty = true;
|
||||
}
|
||||
const pingLocation = async () => {
|
||||
if(playerLocation == null && started){
|
||||
if(locationData == null && started){
|
||||
endConnect();
|
||||
return;
|
||||
}
|
||||
status.value = 'Disconnect...';
|
||||
try {
|
||||
const fetchRequest = await fetch(new Request(address), {signal: AbortSignal.timeout(5000)});
|
||||
if(!fetchRequest.ok || (playerLocation == null && started)){
|
||||
if(!fetchRequest.ok || (locationData == null && started)){
|
||||
endConnect();
|
||||
return;
|
||||
}
|
||||
status.value = 'Disconnect ';
|
||||
playerLocation = await (fetchRequest).json();
|
||||
locationData = await (fetchRequest).json();
|
||||
playerMarker.position = {
|
||||
x: playerLocation.X,
|
||||
y: playerLocation.Y,
|
||||
z: playerLocation.Z,
|
||||
x: locationData.x,
|
||||
y: locationData.y,
|
||||
z: locationData.z,
|
||||
};
|
||||
playerMarker.rotation = playerLocation.Rotation;
|
||||
playerMarker.rotation = locationData.rotation;
|
||||
playerMarker.tooltip = `<h1>Player</h1>X: ${playerMarker.position.x.toFixed(2)}\nY: ${playerMarker.position.y.toFixed(2)}\nZ: ${playerMarker.position.z.toFixed(2)}\nBearing ${(playerMarker.rotation * (180/Math.PI)).toFixed(1)} (${Utils.angleToCardinalDirection(playerMarker.rotation)})`;
|
||||
playerMarker.hidden = false;
|
||||
|
||||
dynamicMarkers = [];
|
||||
if(!locationData.cars) locationData.cars = [];
|
||||
for(let car of locationData.cars){
|
||||
car.name = car.name.replaceAll('(Clone)', '').replaceAll('_',' ').replaceAll(/(Car|Loco)/g, '');
|
||||
dynamicMarkers.push({
|
||||
type: 'car',
|
||||
name: 'car.id',
|
||||
position: {
|
||||
x: car.x,
|
||||
y: car.y,
|
||||
z: car.z
|
||||
},
|
||||
length: car.length,
|
||||
width: 2.0,
|
||||
rotation: car.rotation,
|
||||
guid: car.carGuid,
|
||||
isLoco: car.isLoco,
|
||||
tooltip: `<h1>${car.id}</h1>Type: ${car.name}\nLength: ${car.length.toFixed(1)}m`,
|
||||
});
|
||||
}
|
||||
dynamicMarkers.push(playerMarker);
|
||||
|
||||
started = true;
|
||||
view.dirty = true;
|
||||
view.dynDirty = true;
|
||||
setTimeout(pingLocation, locationUpdateRate);
|
||||
}catch(e){
|
||||
endConnect();
|
||||
@@ -702,5 +756,5 @@ export function connectPlayerLocation(address, status){
|
||||
|
||||
export function disconnectPlayerLocation(){
|
||||
console.log('Disconnecting');
|
||||
playerLocation = null;
|
||||
locationData = null;
|
||||
}
|
||||
@@ -191,7 +191,7 @@ let settingEntries = [
|
||||
label: 'Location Update Rate (seconds)',
|
||||
id: 'dropdown_locationFrequency',
|
||||
tooltip: 'Lower update intervals may cause poor performance',
|
||||
state: '0.5',
|
||||
state: '0.2',
|
||||
options: [
|
||||
'0.05',
|
||||
'0.1',
|
||||
|
||||
Reference in new issue
Block a user