Assuming Visual Studio Community: 1. Add the following to the `lib` folder from `[steam common dir]/Derail Valley/DerailValley_Data/Managed/UnityModManager`: - `Assembly-CSharp.dll` - `BezierCurves.dll` - `DV.Common.dll` - `DV.OriginShiftInfo.dll` - `DV.RailTrack.dll` - `DV.UserManagement.dll` - `DV.Utils.dll` - `UnityEngine.dll` - `UnityEngine.UI.dll` - `UnityEngine.InputLegacyModule.dll` - `UnityEngine.IMGUIModule.dll` - `UnityEngine.CoreModule.dll` - `/UnityModManager/0Harmony.dll` - `/UnityModManager/UnityModManager.dll` 2. Build Solution 3. Copy `info.json` and `bin/debug/CommunityMapTool.dll` to `Derail Valley/Mods/CommunityMapTool` 4. Run game using [Unity Mod Manager](https://www.nexusmods.com/site/mods/21) Mod functions are all within the UMM settings screen.