Add derail state & speed to map
Add legend toggle for non-player trains. v0.6.2 > v0.6.3
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4 files changed
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@@ -27,7 +27,7 @@
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</div>
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<div id="zoomLevelDisplay"></div>
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<div id="cursorCoordDisplay"></div>
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Map v0.6.4 alpha
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Map v0.6.5 alpha
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<br>
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Updated for Game Build 99.5
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<br>
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@@ -527,6 +527,7 @@ function redrawDynamics(){
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break;
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case 'car':
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if(!(MapData.layers.dynamic && MapData.layers.cars)) break;
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if(!MapData.layers.otherCars && !marker.isPlayer) break;
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let scale = MapData.view.pixelRatio * MapData.view.scale;
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let limitScaleRatio = (MapData.view.pixelRatio * Math.max(MapData.view.scale, 3)) / scale;
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let width = marker.width * scale;
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@@ -544,14 +545,17 @@ function redrawDynamics(){
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dynctx.moveTo(0.5 * width, 0);
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dynctx.arc(0.5 * width, 0.5 * length, 15, -0.5*Math.PI, 1.5*Math.PI);
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dynctx.resetTransform();
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dynctx.strokeStyle = '#fff';
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dynctx.strokeStyle = marker.derailed ? '#f83' : '#fff';
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dynctx.lineWidth = 0.75 * scale * limitScaleRatio;
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dynctx.miterLimit = 1.5;
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dynctx.stroke();
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dynctx.fillStyle = marker.isLoco ? '#e79830aa' : '#559bd4aa';
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if(marker.derailed)
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dynctx.fillStyle = marker.isLoco ? '#db4f18aa' : '#9e54d3aa';
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else
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dynctx.fillStyle = marker.isLoco ? '#e79830aa' : '#559bd4aa';
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dynctx.fill();
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dynctx.strokeStyle = '#000';
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dynctx.strokeStyle = marker.derailed ? '#410' : '#000';
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dynctx.lineWidth = 0.3 * scale * limitScaleRatio;
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dynctx.stroke();
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if(!marker.tooltipHitzone){
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+5
-2
@@ -734,12 +734,15 @@ export function connectPlayerLocation(address, status){
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y: car.y,
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z: car.z
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},
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length: car.length,
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length: car.length - 0.5,
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width: 2.0,
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rotation: car.rotation,
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guid: car.carGuid,
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isLoco: car.isLoco,
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tooltip: `<h1>${car.id}</h1>Type: ${car.name}\nLength: ${car.length.toFixed(1)}m`,
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tooltip: `<h1>${car.id}</h1>Type: ${car.name}\nLength: ${car.length.toFixed(1)}m${car.speed >= 0.1 ? `\nSpeed: ${(car.speed * 3.6).toFixed(1)} km/h` : '' }${car.derailed ? '\nDerailed!' : ''}`,
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derailed: car.derailed,
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isPlayer: car.isPlayer,
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isActive: car.isActive,
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});
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}
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dynamicMarkers.push(playerMarker);
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@@ -259,7 +259,7 @@ let settingEntries = [
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}
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},
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{
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label: 'Cars',
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label: 'Train Cars',
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id: 'toggle_cars',
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saveState: true,
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state: true,
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@@ -267,6 +267,19 @@ let settingEntries = [
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MapData.layers.cars = state;
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MapData.view.dynDirty = true;
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},
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children:[
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{
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label: 'Non-Player Trains',
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tooltip: 'Other trains with active locomotives',
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id: 'toggle_otherCars',
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saveState: true,
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state: true,
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func: state =>{
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MapData.layers.otherCars = state;
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MapData.view.dynDirty = true;
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},
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}
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]
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},
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]
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},
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