29 lines
955 B
Markdown
29 lines
955 B
Markdown
Assuming Visual Studio Community:
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1. Add the following to the `lib` folder from `[steam common dir]/Derail Valley/DerailValley_Data/Managed`:
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- `Assembly-CSharp.dll`
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- `DV.OriginShiftInfo.dll`
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- `UnityEngine.dll`
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- `UnityEngine.IMGUIModule.dll`
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- `UnityEngine.CoreModule.dll`
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- `/UnityModManager/0Harmony.dll`
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- `/UnityModManager/UnityModManager.dll`
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2. Build Solution
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3. Copy the following files from `bin/Debug/` to `Derail Valley/Mods/CommunityMapLocation`
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- `info.json`
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- `CommunityMapLocation.dll`
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- `Microsoft.Bcl.AsyncInterfaces.dll`
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- `System.Buffers.dll`
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- `System.IO.Pipelines.dll`
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- `System.Memory.dll`
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- `System.Numerics.Vectors.dll`
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- `System.Runtime.CompilerServices.Unsafe.dll`
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- `System.Text.Encodings.Web.dll`
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- `System.Text.Json.dll`
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- `System.Threading.Tasks.Extensions.dll`
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- `System.ValueTuple.dll`
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4. Run game using [Unity Mod Manager](https://www.nexusmods.com/site/mods/21)
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Mod functions are all within the UMM settings screen. |