Created UMM dump plugin

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Pyro Nicampt committed 2024-12-29 06:41:56 -06:00
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commit 9731c93ee5
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9D500D74-564B-4A24-AA60-C9D912D04F4E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CommunityMapTool</RootNamespace>
<AssemblyName>CommunityMapTool</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>lib\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BezierCurves">
<HintPath>lib\BezierCurves.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>lib\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>lib\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityModManager">
<HintPath>lib\UnityModManager.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35004.147
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommunityMapTool", "CommunityMapTool.csproj", "{9D500D74-564B-4A24-AA60-C9D912D04F4E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9D500D74-564B-4A24-AA60-C9D912D04F4E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9D500D74-564B-4A24-AA60-C9D912D04F4E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9D500D74-564B-4A24-AA60-C9D912D04F4E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9D500D74-564B-4A24-AA60-C9D912D04F4E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {34884530-5C27-44E8-9E92-C67F818E3533}
EndGlobalSection
EndGlobal
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{
"Id":"CommunityMapTool",
"DisplayName":"Derail Valley Community Map Tool",
"Author":"PyroNicampt",
"Version":"1.0.0",
"ManagerVersion":"0.31.1.0",
"EntryMethod":"CommunityMapTool.Main.Load"
}
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using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityModManagerNet;
using DV.LocoRestoration;
namespace CommunityMapTool {
[EnableReloading]
static class Main {
private static string trackOutputPath = "map_dump.json";
private static string demonstratorOutputPath = "demo_dump.json";
static bool Load(UnityModManager.ModEntry modEntry) {
modEntry.OnUpdate = OnUpdate;
modEntry.OnUnload = Unload;
modEntry.OnGUI = OnGUI;
return true;
}
static bool Unload(UnityModManager.ModEntry modEntry) {
return true;
}
static void OnUpdate(UnityModManager.ModEntry modEntry, float dt) {
if(Input.GetKeyDown(KeyCode.Home)){
ClipboardPlayerPosition();
}
}
static void OnGUI(UnityModManager.ModEntry modEntry) {
if(GUILayout.Button("Dump All Tracks")) DumpAllTracks();
if(GUILayout.Button("Dump Demonstrator Spawnpoints")) DemonstratorDump();
if(GUILayout.Button("Copy Position To Clipboard")) ClipboardPlayerPosition();
}
static void ClipboardPlayerPosition() {
if(PlayerManager.PlayerTransform == null) return;
Vector3 pos = PlayerManager.PlayerTransform.AbsolutePosition();
GUIUtility.systemCopyBuffer = $"{{\"x\":{pos.x},\"y\":{pos.y},\"z\":{pos.z}}}";
}
static void DumpAllTracks() {
List<string> records = new List<string>();
foreach(RailTrack railTrack in UnityEngine.Object.FindObjectsOfType<RailTrack>()) {
StringBuilder sb = new StringBuilder();
string[] baseCurveData = new[] {
"type", "bezier",
"name", railTrack.name,
"color", railTrack.curve.drawColor.ToString()
};
sb.Append("\n{");
for(int i = 0; i < baseCurveData.Length; i++) {
if(i % 2 == 0) sb.Append($"\n\t\"{baseCurveData[i]}\":");
else sb.Append($"\"{baseCurveData[i]}\",");
}
sb.Append("\n\t\"points\":[");
for(int i = 0; i < railTrack.curve.pointCount; i++) {
BezierPoint point = railTrack.curve[i];
sb.Append("\n\t\t{");
sb.Append($"\"position\":{{\"x\":{point.position.x},\"y\":{point.position.y},\"z\":{point.position.z}}}, ");
sb.Append($"\"h1\":{{\"x\":{point.globalHandle1.x},\"y\":{point.globalHandle1.y},\"z\":{point.globalHandle1.z}}}, ");
sb.Append($"\"h2\":{{\"x\":{point.globalHandle2.x},\"y\":{point.globalHandle2.y},\"z\":{point.globalHandle2.z}}}, ");
sb.Append($"\"type\":\"{point.handleStyle}\"");
sb.Append(i + 1 < railTrack.curve.pointCount ? "}," : "}");
}
sb.Append("\n\t]\n}");
records.Add(sb.ToString());
}
File.WriteAllText(trackOutputPath, "[" + string.Join(",", records.ToArray()) + "\n]");
}
static void DemonstratorDump() {
List<string> records = new List<string>();
foreach(LocoRestorationSpawnPoint spawnPoint in UnityEngine.Object.FindObjectsOfType<LocoRestorationSpawnPoint>()) {
StringBuilder sb = new StringBuilder();
sb.Append("\n{");
string[] jsonKVP = new[] {
"name", $"\"{spawnPoint.name}\"",
"position", $"{{\"x\":{spawnPoint.transform.position.x},\"y\":{spawnPoint.transform.position.y},\"z\":{spawnPoint.transform.position.z}}}",
"isUsed", spawnPoint.pointUsed ? "true" : "false"
};
for(int i = 0; i < jsonKVP.Length; i++) {
if(i % 2 == 0) sb.Append($"\n\t\"{jsonKVP[i]}\":");
else{
sb.Append($"{jsonKVP[i]}");
if(i != jsonKVP.Length - 1) sb.Append(',');
}
}
sb.Append("\n}");
records.Add(sb.ToString());
}
File.WriteAllText(demonstratorOutputPath, "[" + string.Join(",", records.ToArray()) + "\n]");
}
}
}
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CommunityMapTool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CommunityMapTool")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9d500d74-564b-4a24-aa60-c9d912d04f4e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
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1. Add the following to the `lib` folder from `[steam common dir]/Derail Valley/DerailValley_Data/Managed/UnityModManager`:
- `Assembly-CSharp.dll`
- `BezierCurves.dll`
- `UnityEngine.dll`
- `UnityEngine.UI.dll`
- `UnityEngine.InputLegacyModule.dll`
- `UnityEngine.IMGUIModule.dll`
- `UnityEngine.CoreModule.dll`
- `/UnityModManager/0Harmony.dll`
- `/UnityModManager/UnityModManager.dll`
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